Graphify C# - Compiler-accurate Find Usages for coding agents

Show HN: Graphify C# – Compiler-accurate Find Usages for coding agents

Graphify C# is a free, headless Roslyn/MSBuild indexer that gives coding agents compiler-accurate Find Usages for C#. It turns source code into deterministic semantic evidence—resolved callers, references, implementations, inheritance, and overrides—even across overloads, generics, and projects. Install it as a .NET tool, index your solution to JSON, and let agents like Codex or Claude Code answer questions about exact overloads, interface implementations, and test-only usages. No IDE, no compiled DLLs, no database required.

Stop making your agent guess. Graphify C# loads the project through MSBuild and asks Roslyn what every symbol actually means, emitting stable identities and directed relationships that an agent can inspect instead of infer.
  1. spicyusername

    Love to see C# love.

    It's a great language. Super underrated in my opinion.

    Unions coming in .NET 11 / C# 15 are going to be great.

  2. JFuzz

    Hey man, just wanted to say thanks! I pulled this down and adapted the skill for Unity development, keeping Graphify C# as an external analysis tool. My adapted skill isn’t publicly available yet, and I'm going to add it into my standard Unity Package development workflow to see if I can find some additional value in how the CLI and structured JSON make semantic information accessible to coding agents. I think this will help (maybe not on a full Unity game) but if you'r building multiple Unity Packages or have existing Unity Packages. Appreciate you sharing this!

  3. coverband

    Is this compatible with Graphify-Labs/graphify, w/r/t existing output formats?

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2026-09-12